leke44 Registered: 08/06/09
Posts: 2
|
|
| |
Reply with quote | #1 |
I've been trying to duplicate the doors that open and stay open in the tutorial, but my door swings back to it's original closed position. I can't figure out what I'm doing wrong. Attached Files:
simp_anima.skp (40.49 KB, 15 views)
|
| Loading... | | |
jamesd Moderator
Registered: 08/02/07
Posts: 70
|
|
| |
Reply with quote | #2 | When animations complete, they loop back to the first scene. Since your arc is only 15 scenes (frames) long, and your preview is only 15 frames long, the door is going to snap back. Hit the preview button but instead of hitting ok, change the number of scenes to 50.
The door takes 15 frames to open then pauses for 35 frames (total of 50 frames) before snapping back to the first frame.
If you are making an animation with more steps, say a walkthrough, the extra frames get picked up in the animation process. Your walkthrough path is obviously going to be longer than the door opening path. So if you have some doors open at the beginning of an animation, they will stay open until the completion of the animation. Unless of course you make a secondary path with some delay that closes the doors.
Another way to see how this works would be to animate another door or a box along a path. Either give the second item 15 frames of delay to start after the door opening or, make the second path much more than 15 frames so the object continues to animate longer than the door. You will notice the door stays in the open position while the second item finishes out its animation.
|
| Loading... | | |
leke44 Registered: 08/06/09
Posts: 2
|
|
| |
Reply with quote | #3 |
Thanks, yes that worked. I tried it with 50 and various other higher numbers. |
| Loading... | | |