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Marc

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Posts: 2
Reply with quote  #1 

I’m using Su Animate 4. I have a problem to set a target to my camera. I have a separate path for the camera and the target. I think everything is set properly since everything is ok when reviewing the animation. The problem is once the scenes are created and I play the animation, the camera does not track my target. Instead, it tracks the center of my drawing or stay at a fix position.

I happen to be able to create the scenes correctly once every 10 try for some reason. It is a very frustrating problem; I hope someone can help me.

Unfortunately, I cannot send my file.

davew

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Reply with quote  #2 
So in the preview mode both the camera animation and the object animation work together?  But when you MakeScenes, the SketchUp animation does not work?  If so, this has been an issue when you combine complex camera and path animations together.  We are not sure why SketchUp hickups in the scene animations.  The work around for me was to use a movie screen capture like CAMTASIA to run the preview and screen capture it without having to MakeScenes.  This is something we may introduce to SU Animate in the near future.
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David Wayne
Marc

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Reply with quote  #3 

Thanks David. Could you give me some kind of recipe to create a mobile camera target? Like a step-by-step procedure. I wonder if I'm missing something in the process.

Thanks

davew

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Reply with quote  #4 
Yes.  I have a good model too.  I'll get that ready this weekend and post it here.
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David Wayne
davew

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Reply with quote  #5 
Here's a fairly simple but effective sample model.  There are two paths.  One for the camera and one for the forklift model.

Here's a video tutorial of this using the older version of SU Animate.
But the same features apply.

 
Attached Files
skp Pull_Forklift_out_of_Vanwith-camera.skp (4.17 MB, 9 views)


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David Wayne

jay

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Reply with quote  #6 
Ok,

I've been having a similiar problem when creating scenes. I lose my camera path and the some of the paths are "off" for lack of a better word.

Here's the fix I've found that actualy works.

1. Check your layers tab. you'll see that you have (at least) two layers; one for your model and one for all the animation paths.
2. Activate the top layer (with your model in it) and make all other layers visible.
3. in the SU viewport: select everything and move it all to the model layer (right click -> entity info->select layer). You may have to open some objects or groups to select the object itself.
4. check that everything has been moved to the top layer by selecting the animation layer and uncheck the top layer your screen should be blank. if not move anything still left to the top layer.
5. save under a different name and create scenes.
6. check that all the animation has been successfuly translated into scenes.
7. select everything you don't want in your animation and right click "hide".
8. in the scenes tab select all scenes (shift), hit the update tab and check "hidden geometry" only!
9. That's it![smile]

Hope this helps.




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